Month: October 2020

Java Reflection API

7 Introduction JAVA Reflection is a behavioural Application Programming Interface (API) that allows users to examine and study all of the attributes and traits of classes, interfaces, fields (scope should be within the class concerned), and its methods at runtime. Even constructor behaviour falls under the examination bracket of the JAVA Reflection API. To be […]

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Enterprise Mobility Management (EMM)

12 Introduction In Today’s Era, most of the employees use mobile devices for work purposes. To manage this huge usage of mobile devices for work is a burden for companies. So, Enterprise mobility management (EMM) is an assemblage of solutions, methods and technologies designed to secure corporate data on employees’ devices, applications and networks. It […]

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Iterator Pattern in Java

3 Introduction Normally every object-oriented programming language or otherwise has several data structures or collections of data that are used to hold together large chunks of valuable information but in independent identities. In order to retrieve information from such collections, a tool is required that will access all the information. The role of an iterator […]

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Memento Pattern in Java

7 The concept of this pattern borrows from the meaning of a memento that is normally a remembrance of someone or something from the past. This pattern falls behavioural design patterns as it plays a crucial role in manipulating or changing the state of an object at a certain time. The Memento pattern works towards […]

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Design Patterns in SAP ABAP

14 Introduction In software development world, every project requires a specific flow of code to achieve its target. After the growth of Information Technology, it was observed that many of the process across various domains and business remains same. For example, the way a user sign in and sign out. These common scenarios are now […]

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